Refactorized old code and implemented new systems and mechanics.
Developed content creation tools for game designers to populate the
game’s systems.
Some of the more important systems included “Skill tree”, “Missions”, “Encounters”, “Gameplay Messages”.
Worked on singleplayer content such as tutorial content and cinematics.
The game was updated from UE4 to UE5.
Gameplay Systems.Bug fixing.Code refactorization.Major changes and new features to core UI.