Gameplay Programmer on an unannounced AAA multiplayer FPS greenfield project for +2 years.
Responsible for designing complex systems, core mechanics, game feeling and implementing UI architecture.
Some of the most important features I worked on are:
- Missions and Objectives.
- Player ability to Climb ladders and other surfaces.
- Gameplay Messages.
- Player Inventory System.
- Gameplay Interaction System.
- Player locomotion replication.
- Core UI Implementations.
- Map System.
- Game Design “in-engine” tools.
Multiplayer AAA FPS Greenfield Project.GAS.Core Gameplay features.Multiple core and experimental systems.Core UI.